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Welcome to ReID_Volunteer_Collection video annotation Intro Course!
Welcome to ReID_Volunteer_Collection video annotation Intro Course!

This course is designed to help you become an attempter on reid_plus_joint tasks. In these tasks, you draw boxes and keypoints on humans.

This is what a correct task looks like:

image.png

This is a great project because:

It will last at least 3 months with tasks always available
It contains multiple annotation types in a single task. This can be used for other upcoming projects
You will always have someone available on Slack to answer any questions you may have
High-quality work will earn you great pay

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Tasks in these projects usually require effort and time.

​You don’t need a very powerful computer (but you do need a computer, not a phone). If you can stream Netflix, your computer is probably fast enough for these tasks.

Let’s get started!

🧠 Here's what you'll be doing
Task Overview

You will see a 2D office scene with 30-225 frames and there will be 5 different scenarios. You will be drawing 2D boxes around each person in the frame, adding some key points to their bodies and adding attributes to them.

We will also have a list of 15 people that we must use to identify the ID of the person in the frame. Please keep it handy because you will be using it on every task you do:

List of people's IDs and outfits

One of the most common struggles is to identify the face direction of the person, so make sure to read and watch carefully.

OK, now let's talk about the most useful part of the instructions, the workflow!
Next you will see a step-by-step guide on how to do each task properly. It will tell you where to start and what to do.

It shows the key things you need to know, so watch it carefully!

First things first: The Bounding Box

1. Tightly place a bounding box around all human bodies that meet the minimum size requirement.

Do Not annotate boxes if:

Box width is less than 20 pixel 

OR

Box height is less than 40 pixel

2. Annotate from the top of the head to the bottom of the feet.

3. Annotate from the left to the right hand (or the widest parts of the body on either side)

The tolerance of bounding box coordinate error is 3 pixels.

EXCLUDE attached objects (e.g. hats, hair buns on top of heads, bicycles / vehicles etc.)

image.pngimage.png

What to do if the person's body is occluded or truncated
If a part of the person's body is outside the image (truncated), use your best guess to estimate the rest of the body.

But if 75% or more of a person's body is outside the image, DO NOT annotate it with the box.

image.png

image.png

If a part of the person's body is ooccluded, use your best guess to estimate the rest of the body.

But if 90% or more of the person's body is occluded, do NOT annotate the box.

image.png

image.png

If the person is visible through glass (e.g. cars, shop windows) you still need to annotate it. (Glass doesn’t count as an occlusion)

image.png

Exceptions
  • Do not annotate reflections
  • Do not annotate boxes if the box width is less than 20 pixels or if the box height is less than 40 pixels
📄 Box attributes

Here you will find the list of attributes you must choose for every single box in the image. We will see each one in detail in the next slides.

image.png

🎨The workflow: Step by Step

You’re about to become a box annotator expert.

First, you need to make sure you have your List of people's IDs and outfits on hand.

Once you open your first task you should see something like this:

image.png

  1. Click on the bottom right "Box" button

image.png

2. Draw a rough box around the person (we will detail it in the coming steps) and you will see your first attribute popping up.

image.png

a. If the person is on the list of people's IDs and outfits you will select "person"

b. If the person is not on the list you should select "non_target_person"

3. After choosing the right label you need to fix the edges of the box to fit perfectly on the person. Don't forget to estimate where the body (in this case the head) would end if the person has less than 75% outside the picture.

image.png

After you finish you should see at the right of your task this menu.

image.png

Let's go through each one of them.

Second part of the annotations: Attributes

Now that your box is perfect, let’s get into those attributes.
The first ones are identity attributes

- ID 0: not wearing Woven black jacket

- ID 1: wearing Woven black jacket

For more than 1-person scenarios project, please select cloth ID 2.

image.png

Body direction Attribute
  • Body_direction
  • This is a critical attribute so please read carefully
  • You can see examples of each direction in the instructions document.
  • Select the direction of the human's body
  • Consider body direction in yaw dimensions relative to camera
  • Use this guide to determine which value to select:

  1. Draw an imaginary arrow from the center of the back through the center of the stomach
  2. Wherever the arrow points on the circle below equals the body direction

image.png

For video annotation - please select on a frame by frame basis

Note: If a person is seen from the top / at an angle / not standing on their feet, predict body_direction as if the person is standing on their feet, in normal view, using camera perspective

In an ambiguous case, please select between back, front, left or right. Whichever is the closest option.

Examples:

Ambiguous between front-left and front -> select front

                      Ambiguous between back-right and right -> select right

Occlusion and Truncation Attributes

These two attributes refer to the visibility of the person.

Occlusion

  • 0 (not occluded / low occlusion): 0-10% of the person’s body is occluded by another object

image.png

  • 1 (partly occluded): 11-70% of the person’s body is occluded by another object. Do not select if a person’s body is occluded by another part of their own body. (their own hand, arm, etc.)

image.png

  • 2 (mostly occluded): 71-100% of the person’s body is occluded by another object. Do not select if a person’s body is occluded by another part of their own body. (their own hand, arm, etc.)
Occlusion and Truncation Attributes

Truncation

  • True: A part of the person’s body exists outside the image frame

image.png

  • False: The entire body exists inside the image frame
Third part of the image annotation: Keypoints

Once we finish with the bounding box and its attributes we jump to the Key points

There are 19 listed below:

0: neck

1: nose

2: pelvic

3: left_shoulder

4: left_elbow

5: left_wrist

6: left_hip

7: left_knee

8: left_ankle

9: right_shoulder

10: right_elbow

11: right_wrist

12: right_hip

13: right_knee

14: right_ankle

15: left_eye

16: left_ear

17: right_eye

18: right_ear

image.png

A. Keypoints do's and dont's
  1. Don’t annotate truncated keypoints (the keypoints existing outside of the image)
  2. Do not annotate the keypoints occluded by the person themselves (hips occluded by their own arm, right knee occluded by their left leg, etc.)
  3. if occlusion=1 or occlusion=2 do not annotate occluded keypoints. Annotate only the visible keypoints.
  4. If occlusion=0 (not occluded or lowly occluded), annotate the keypoints occluded by other objects in the image.

In the example below, you must NOT annotate hip, knee, and ankle keypoints of the two people in the front.

image.png

Download & Print Link

Guidance

1-ReID & Joint Guide

How to annotate Keypoints

At the left bottom you should see a botton called "point"

image.png

You need to click on each body part that need a keypoint following all the rules we just saw. Use as many ZOOM as you need.

image.png

You will see a menu on the right of the image where you need to relate each keypoint with one bounding box.

image.png

After you click on the little pencil you will see a menu like this one. (If you have more than one bounding box you will see more than one person listed)

image.png

You must do this step on each one of the keypoints, it is your choice to do them all at the end or one bye one at the same time that you annotate them.

Fourth and last part of the image annotation: Events

After making all the needed annotations in the image we must add one last attribute related to the environment.

On the top right of the image, click on the "Events" tab and then "Add Event"

image.png

You will see the options displayed, we will go through each one in the next slides.

image.png

image.png

Environment attributes

The first Attribute is Label and it only has one option so you must select "Classification"

The second Attribute is Light which determines whether the image is taken indoors or outdoors AND the lightsource

  • 0 - Indoor with lamp: The scene is indoor AND the lights are turned on in the following areas
  1. Wood counter area
  2. Door entrance
  3. The walking path next to the counter
  • 1 - Indoor without lamp: The scene is indoor AND the lights are turned off in the following areas
  1. Wood counter area
  2. Door entrance
  3. The walking path next to the counter

The third one refers to how many frames have the same environmental attributes so you don't have to do them all one by one. Please use it carefully.

Camera 1

TURNED ON

image.png

TURNED OFF

image.png

Camera 2

TURNED ON

image.png

TURNED OFF

image.png

Camera 3

TURNED ON

image.png

TURNED OFF

image.png

Camera 4

TURNED ON

image.png

TURNED OFF

image.png

Camera 5

TURNED ON

image.png

TURNED OFF

image.png

Efficient tip

Now that we have finished annotating all bounding boxes, keypoints and attributes, it is time to repeat the same annotations on all the video frames. 

Here is a great tip to make things faster:

You can copy and paste all bounding boxes and keypoints from one frame to the next one.

Click on Annotation Selector

image.png

Click and drag the mouse to cover all annotations in the image

image.png

Click on the arrow to take you to the next frame

image.png

Press ENTER on your keyboard

image.png

Don't forget to reacomodate each point to adapt them to the new person's position.

TRAINING SCENARIO
It is time to prove your understanding
Open the scenario and look around the task. Use as much zoom as you consider necessary.
Do the annotations and attributes ONLY in the first frame of the task, leave the rest frames in blanc.
Once you’re comfortable with what the correct task looks like, submit the scenario to return to this course.

You can always read the instructions again by pressing i on your keyboard.

Box

Move edge down 1 px

Down

Move edge down 5 px

ShiftDown

Move edge left 1 px

Left

Move edge left 5 px

ShiftLeft

Move edge right 1 px

Right

Move edge right 5 px

ShiftRight

Move edge up 1 px

Up

Move edge up 5 px

ShiftUp

Select left edge

A

Select right edge

D

Select top edge

W

Common Actions

Copy annotation

CtrlC

Copy annotation attributes

CtrlShiftC

Paste annotation

CtrlV

Paste annotation attributes

CtrlShiftV

Redo

CtrlShiftZ

CtrlY

Undo

CtrlZ

Image Adjustments

Decrease brightness

ShiftV

Decrease contrast

ShiftX

Decrease rotation

Shift-

Increase brightness

ShiftB

Increase contrast

ShiftC

Increase rotation

Shift=

Interface Toggles

Crosshairs

Z

Show/hide original annotations

B

Toggle annotation fill

Space

Toggle annotation selector

S

Toggle center lane visibility

Shift9

Toggle complete/edit annotation

Enter

Toggle Corner Markers

X

Toggle cross section visibility

Shift8

Toggle cursor coordinates

C

Toggle Drag to Reveal Prelabels tool

ShiftA

Toggle panning

P

Toggle point snapping

K

Toggle Point to Reveal Prelabels tool

ShiftD

Toggle ruler

R

Labeler Tools

Draw Box

Shift4

Draw Point

Shift3

Template Tool

ShiftP

Scene Navigation

Next attribute value

Ctrl]

Next frame

]

Previous attribute value

Ctrl[

Previous frame

[

Reset zoom

0

Select next frame

Shift]

Select previous frame

Shift[

Zoom in

=

Zoom out

-

Miscellaneous

Cycle details to show

G

Cycle interpolation mode

ShiftT

Delete selected annotation

Del

Backspace

Delete selected annotations from all frames

ShiftBackspace

ShiftDel

Hide overlaps with linked annotations for selected annotations

ShiftO

Hide overlaps with linked annotations for selected annotations

ShiftI

Predict frames

T

Save annotations

CtrlS

Select next annotation

N

Select previous annotation

ShiftN

Show lint errors

E

Show/hide annotations

H

Show/hide comments sidebar

CtrlH

Show/hide connections

ShiftQ

Show/hide labels

L

Show/hide link highlights

ShiftK

Show/hide OSM annotations

Shift0

Show/hide selected annotations

CtrlShiftK

Unselect annotation

Esc

Autolink

CtrlShiftL

Open/close shortcuts menu

/

Show task feedback

?

Show task instructions

I

Toggle full screen

F

 

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